Build and Full Stack Engineer

Guildford, UK, Fixed term contract

Ref: PROG04

We’re an award-winning games studio known for producing dark storytelling titles such as the BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award-winning The Quarry, the world of Little Nightmares and many more!

Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play. 

We’re now on the hunt for a Build and Full Stack Engineer to join us here at Supermassive Games.  Fancy joining our team and creating your own story?

This is a 6 month fixed term contract to start February 2026.

In this role you’ll be:

As a Build and Full Stack Engineer you will support multiple game projects by maintaining build systems and developing tools. You’ll collaborate directly with game teams to understand their needs, develop extensible systems and provide ongoing support.

You will need to take advantage of different systems and technologies, and work with a diverse range of users with different levels of technical expertise. In addition to developing technical solutions, you’ll be creating interactive dashboards and web-based content workflows.

If you are a Build Engineer with an interest in web development, or a Full Stack Engineer with build experience, or are unsure whether your experience is strong enough - we would still love to hear from you! 

Here’s just a snippet of what you’ll be up to:

  • Working with a small team to develop web-based tools for game teams
  • Developing features in our build system infrastructure, such as monitoring or build machine provisioning
  • Implementing data processing pipelines that operate on large volumes of motion capture data
  • Meeting regularly with stakeholders to report on progress and receive feedback
  • Creating technical designs for solutions and collaborating with technical peers to address feedback
  • Planning large deliverables, breaking them down into smaller tasks and providing time estimates
  • Responding to bug reports or support requests, working closely with colleagues on game teams to resolve issues 

What we’re looking for:

  • Experience managing automation systems such as TeamCity or Jenkins in a game development environment (CI/CD, data processing, agent provisioning etc.)
  • Experience with version control systems such as Perforce or Git
  • Full-stack web development skills (HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB)
  • Experience with system monitoring and process dashboards (ElasticSearch, time-series visualisation)
  • Scripting and application development using Python and PyQT/PySide
  • Application deployment using containers (Docker, Kubernetes)
  • Professional attitude towards support, including face-to-face support, progress updates and high-quality documentation
  • Preferably some experience working with Unreal Engine and c++
  • Experience with motion capture data processing would be beneficial 

Why join us?

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay) 

Apply now

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