Audio Programmer - Central Team
Guildford, UK, Permanent
Ref: PROG2201001
With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey?
The role:
Working as part of the central audio team you will contribute to multiple projects in development at Supermassive Games. Your responsibilities will include:
- Using in depth knowledge of Unreal Engine and Wwise to design, implement, and maintain audio tools, systems and pipelines.
- Collaborating with sound designers to help realise their creative vision by creating bespoke tools as well as offering support and advice when existing tools can be leveraged to a new situation.
- Working closely with other disciplines to achieve the highest quality player experience possible.
- Producing code that is based on high standards of readability, reliability and maintainability.
What we're looking for:
- Expert in C++ - you’ve got strong experience in C++, and have contributed to shipped games on PC, console or mobile.
- Creative Passion for Audio – you love audio and you’re always thinking of ways to push the creative and technical boundaries of what is possible, aiming to create world-class audio without sacrificing runtime performance.
- Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with sound designers as you are collaborating on a codebase shared with engineers across multiple projects.
- Practical - you have an instinct for what level of engineering is needed, and you can work efficiently at any level. Working centrally in a studio working in multiple projects requires the ability to distinguish between an idea which requires a rapid prototype to quickly test its feasibility, or a mission-critical system which needs detailed planning and consultation across multiple teams.
- Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.
We'd be especially impressed by:
- Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation, Microsoft Xbox or high-end Windows PC.
- Unreal Engine. Experience of using and extending the editor and runtime of Unreal Engine.
- Reascript, Python and C#. Experience using scripting languages to streamline workflows.
- A breadth of previous audio experience. Knowing how sound designers work, and audio “language” is always helpful.
Why join us?
- Quarterly Profit-related Bonus Scheme
- 25 days annual leave
- Pension and life assurance
- Social events - including large summer party
- Constantly improving tools and workflow so you can focus on creativity
- Fast decision-making allows good ideas to flourish
- We celebrate and nurture talent
- Our supportive, inclusive and friendly team culture is something we are proud of
- Work-life balance is something we respect and protect
- Ultimately, you’ll work on the cutting edge - making innovative and immersive games