Senior Camera Artist

Guildford, UK, Permanent

Ref: ART2303001

With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey? Supermassive Games are seeking a Senior Camera Artist to work on one of our exciting new projects! The primary role of this position is to take ownership of the camera work for scenes in one of our cinematic games. You’ll help ensure the scene meets the cinematography and art direction requirements of the game, pushing the quality as high as possible within technical and production constraints. This is a permanent position on site, we will also consider remote fixed term options too.


  • At least 4 years of experience as a camera operator / creator, cinematographer, or editor in either real world or digital productions.
  • In-depth understanding and practical experience of cinematography and the ability to ‘read’ a film and understand the psychology of camera work.
  • A natural talent with framing and composition.
  • An understanding of physical cameras and lenses.
  • Technically minded and able to problem solve.
  • A strong portfolio of work which demonstrates your ability.
  • Editing experience preferable 

Key Skills and Responsibilities

  • Supporting and mentoring junior artists and working alongside the direction team to achieve the creative vision for the game to another version
  • Creating / editing cameras for motion-captured game cinematics to effectively build a scene, tell a story, add visual flair and high production values.
  • Help to drive narrative story-telling through effective use of framing, lens choice and edit. Using camera to help convey emotional experiences.
  • Working with the art director / game director to achieve the desired look and style.
  • Working closely with the wider art team to improve workflows and processes.
  • Collaborating with other disciplines such as lighting and VFX artists, graphics programmers and level designers to create great AAA game experiences. 

Technical Skills/Knowledge

  • A solid understanding of cameras and comfort in choosing focal length, aperture, focus etc.
  • A working knowledge of cinematography and the language of film.
  • Good understanding of the theory and application of Composition and blocking.
  • The ability to build out a scene from mocap data with selection of shots and cuts.
  • A comfort with editing, and understanding of its use in emotional storytelling.
  • Experience with a real time engine such as Unreal Engine, or similar (UNITY, CryEngine, Frostbite, etc.) is essential

Why join us?

  • 25 Days Annual Leave (3 of which are used when we close the studio for the end of year break)
  • Private Bupa Health Care
  • Life Assurance (6 x annual salary)
  • Quarterly Profit related Bonus
  • Income Protection
  • Access to our awesome Games Library
  • A hybrid work model
  • Enhanced Family Leave (maternity and paternity pay)
  • Employee Assistance Programme
  • Discount Card for food and drink at our local pub 

Apply now

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