Gameplay Engineer - FTC till Nov

Guildford, UK, FTC

Ref: PROG07

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games.  The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!

We’re looking for a Gameplay Engineer to join our team on a fixed-term contract basis.

This is an exciting opportunity to make a high-impact contribution, taking ownership of core gameplay mechanics to ensure that the moment-to-moment player experience is polished, responsive, and engaging.

This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy) 

Here’s just a snippet of what you’ll be up to:

  • Implement gameplay features using C++ and Unreal Engine.
  • Collaborate with design to prototype and iterate on new mechanics.
  • Debug, optimise, and maintain gameplay systems.
  • Review code and contribute to technical and cross discipline discussions.
  • Work closely with animation, audio, and VFX teams.
  • Identify risks, manage dependencies, and support project planning.
  • Tackle driven engineering challenges, including bespoke frameworks and internal mesh networking. 

What we’re looking for:

  • Strong professional experience in gameplay programming.
  • Proficiency in C++ and Unreal Engine.
  • Solid understanding of Unreal Actor and Component architecture, including GAS.
  • Familiarity with replication/networking, multiplayer systems, and physics in live environments.
  • Knowledge of Sequencer and sequencer-based workflows.
  • Expertise in profiling using Insights, CSV, and LLM optimisation techniques.
  • Understanding of Unreal game feature plugins and core engine architecture.
  • Experience developing for Gen9, Gen8, PC, and mobile platforms.
  • Experience with gameplay systems (combat, traversal, interactions, AI, narrative).
  • Ability to collaborate across multidiscipline teams.
  • Experience with Perforce or Git. 

Why join us?

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA) 
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection  
  • Enhanced Family Leave (maternity and paternity pay) 

Apply now

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