This email address is being protected from spambots. You need JavaScript enabled to view it.

Ref: ART1608005

Position: Permanent

 

The primary role of this position is to create stunning visual effects for our VR projects, ensuring that all effects meet the art direction requirements of the game whilst adhering to any technical restrictions.


Experience:

 

  • At least 3 years of experience as a VFX artist, working on at least one AAA title.
  • A strong portfolio of work which demonstrates the ability to create visually impressive VFX which are sympathetic to the needs of the product.
  • A good understanding of physical behavior and motion in the creation of VFX.
  • Experience using the Unreal Engine would be an advantage.

 


Key Skills and Responsibilities:

 

The main and routine tasks of this position are:

 

  • Creating a wide range of VFX to support the various aspects of our games.
  • Generating environmental, impact and spot effects to further the sense of VR immersion.
  • Supporting the lighting of our environments.
  • Collaborating with other disciplines such as lighting and environment artists, graphics programmers and level designers to create a AAA game experience.

 


Technical Skills/Knowledge:

 

  • Maya
  • An industry standard real-time particle editor (Unreal, UNITY, CryENGINE)
  • Photoshop
  • Experience with After Effects and previsualization tools is an advantage.

 

The candidate should have:

 

  • A drive to constantly push art quality and try out new ideas.
  • A highly positive and proactive work ethic.
  • Excellent communication, presentation, and negotiation skills.
  • A desire to learn and improve on their skillset.

 

To enjoy working in our studio and to succeed at Supermassive Games, you also need to be:

 

  • Flexible and open-minded
  • Determined and self-motivated
  • Prepared to rise to a challenge
  • Always striving for quality
  • Creative and innovative

 

The role reports to the studio's Operations Director

This email address is being protected from spambots. You need JavaScript enabled to view it.